It is still a decent pistol for use as a last resort, particularly if the player's primary weapon is out of ammo, or if the enemy is very close, but its effectiveness is severely limited over range. It is advised to keep the M1911 for the upgraded mustang and sally, but this is a risky tactic. The same goes for the. The 7-round magazine is small, but the stopping power of the large. Please be clearer when you post I think thats how it was on WaW, but no longer is on black ops. You'll kill yourself; caused several of my Zombie downs - Can't buy more ammo.
Multiplayer The Colt M1911 is one of the available sidearms, along with the , the , the , and the. Multiplayer A player using a sniper rifle as their primary weapon will have an unusable M1911. One second of grabbing that power-up can lead to a quick surround and failure. However, one player or two can camp out at the pack-a-punch door with automatic weapons or a decent shotgun to draw some zombies off course to ease some weight off running player's backs. The kiter should not worry about making crawlers as it is the lab players' job.
Pros and Cons of Mustang and Sally My Current weapon of choice : Pros: - More than double the ammo of the Zeus Cannon 62 shots as opposed to 28. It has a magazine capacity of seven rounds, which is less than the. It is recommended to create a crawler around round eleven or ten to enter the elevator and head downstairs for power. Try for headshots, make sure no zombie gets into the elevator, beware of the Gas Zombies, and you should be able to hold your ground until you need to head for the PaP room. Players can then find one of the trap parts, and head up the first elevator to fix one of the Electric barrier traps in the hall, and then camp in the elevator, or kite the zombies in the lower floor in the War room see below. That's why I figured I'd ask you guys what weapon you prefer. It should be noted that pistols in the campaign have much higher recoil than their Multiplayer counterparts, as well as a restricted rate of fire, which hinders their effectiveness.
. Fight off zombies as long as possible, but when you are being overrun, gather the team excluding downed players and take the elevator down. At the end of the round make a crawler using your grenades and have one person distract the crawler in the war room while other players go down and activate the power. Complete luck to get Thundergun - Zombies are just about always killed for sure when hit with this. At this point, they can access the power required , claymores required and Mystery Box optional. As with all pistols, the Colt M1911 is best used as a last resort weapon. Gallery Reloading Call of Duty: Modern Warfare 2 M1911.
Once the player gets sixteen points, they get more ammunition. The nickel-plated M1911's texture is of much higher quality than that of the standard M1911 seen in the majority of the game. Should the next round be a thief round, have everyone run up to the war room gantries, and await the Thief's arrival, when he does arrive, simply have everyone rain hell upon him with your pack a punched M1911's, basically dual mobile grenade launchers. Multiplayer In Multiplayer, the Colt M1911A1 Pistol is the standard sidearm for the American faction. . Nazi Zombies In , players always start with the Colt M1911. However this tactic makes aiming impossible and will empty the magazine in less than a second.
Subscribe to mod creator: Tutorial on how to download and install the mods coming up later. Assuming you have not made the last zombie a crawler, turn the power on and find the random box before the zombies start to come, which will happen relatively fast, depending on the amount of zombies that you left upstairs before going down, Go back to the elevator. The pistol looks similar to the one in Call of Duty 2 with a similar looking grip safety. This takes the player s to the Pack-a-Punch room. It is similar to the , but somewhat weaker.
The automatic empty reload has a very noticeable delay before it begins. Pack-a-Punch Room Tactic 2 Throughout the duration of the first few rounds, begin as you normally would, alternating between using your pistol, and knifing. It is handy when the player is reloading or when the player is out of ammo for their primary weapon. Effective range of 50 feet. The M1911 is a good weapon to draw quickly if the player's main weapon runs out of ammo. How would you get a second m1911 once you PaP it. The 1-3 players who are not running are to stay downstairs and defend for their lives, make crawlers and kill all other zombies they encounter.
Between rounds make several crawlers, or have the player in the back lock a zombie with the window by building the barrier as a zombie breaks it apart. Created With Official Mod Tools. In Call of Duty: United Offensive, the replaces the Colt. Use knife and pistol rounds to keep zombies out of windows. The player who is the runner should buy juggernog before they buy anything else, including weapons. Your playable charecters are John F. Have one person open the door, and then another open the barricade.
Call of Duty 4: Modern Warfare The M1911. When the theif arrives, shoot him with your less powerful weapon, then when it is slolen, rain hell on the theif with your strong weapon like mustang and sally. Gallery Reloading Call of Duty 2: Big Red One Colt. Gallery Melee with the Colt. Also I think thats what you were saying but Im not sure. But each pistol has a different reload speed and slightly different other stats. This tactic works well from rounds 5-15.